![]() Doorway between the Launch Control Bunker and Bomb Storage.Doorway between the CO Quarters and the Launch Control Bunker.The two entrances on the ground level will start out locked with "very hard" locks, but you can open them using the You'll find lots of nuclear bombs in this storage room, but you won't be able to do anything with them (other than get yourself irradiated). Warhead Storage Key (#13) to open this door. If you log into the terminal and use it to shut down the nearby stasis field, then you'll also be able to grab a suit of You'll find a few useful things in the storage room: a copy of the ![]() Slumped in front of the locked door you'll find the corpse of Tara, one of the mercenaries (along with Crowley et al) hired by Tenpenny to infiltrate the fort. Guns and Bullets (in the northern storage room). Inside you'll find lots of guns and bullets, plus a copy of To get into these storage rooms, you'll either have to pick "very hard" locks or hack into "very hard" terminals. It was designed to accommodate only 85 occupants, who would be suspended in a virtual reality world for the indefinite duration of the vaults experiment. The construction started in November 2068, and finished in June 2074. You'll find two first aid boxes and several beds in this part of the bunker. Fallout 3 loading screen Vault 112 was one of the last vaults to be constructed. Afterwards, if you log into the computer again, it will report a "missile launch error" because of corrupted data. If you attempt the launch, then you'll see lots of flashing lights and exploding computers, but nothing will happen. Inside this office you'll find a launch control terminal, which you can use to launch an ICBM! Well, not really. Inside the closet you'll find a first aid box and not much else. To get into the closet you'll either need to pick the "average" lock on the door or hack into the "average" terminal next to it. Ted Strayer's Special Key to unlock this door.Īssault Rifle and lots of ammunition here. You can use the launch codes to initiate the launch of an ICBM (at #10), but the launch will fail, and nothing will come of it. Training Manual (on a cinderblock), aīobblehead - Big Guns doll (in the open safe), and the Fort Constantine Launch Codes (also in the safe). You'll find a few useful things in the basement: aĬhinese Army: Spec. Guns and Bullets on the (non-usable) bed here. Nuka-Cola Quantum in the kitchen's refrigerator. Inside the closet you'll find a first aid box and a copy of Quest entry for more information about the keys.ĭepending upon where you are in the main questline, you might discover a lightly-defended Enclave camp near the base of the water tower. To reach everywhere in the fort, and especially to get into the super secure R&D storage room (#14), you'll need to pick up the three keys from the quest: Fort Constantine is tied to the side quest
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